CG Addict is proud to announce the all new release of the second version of fStretch.
fStretch is a rigging plug-in for Autodesk Maya®. It is a surprisingly versatile tool which is proficient at creating advanced deformations on polygonal geometries. Its unique work flow allows one to precisely control effects such as stretch and squash, wrinkles and fat deformations to name a few. At one end, it lets one create cartoony rig with stunning stretch and squash while at the other end, it will allow another to create very realistic fat deformations. The beauty behind this is that both of those effects result from the very same technique. One thing that the plug-ins definitely excels at is facial deformations.
Since the algorithm behind is drastically optimized, the plug-in is able to compute real-time results on geometries made of 40,000 triangles* on most recent processors. If speed is not an issue, one can generate results on geometries containing as much as 400,000 triangles* while running at around 2fps. It is also possible to use fStretch for driving displacement maps. This way, excessively detailed deformations can be created.
Grab your fStretch trial copy today and discover the new world of possibilities.
fStretch is a rigging plug-in for Autodesk Maya®. It is a surprisingly versatile tool which is proficient at creating advanced deformations on polygonal geometries. Its unique work flow allows one to precisely control effects such as stretch and squash, wrinkles and fat deformations to name a few. At one end, it lets one create cartoony rig with stunning stretch and squash while at the other end, it will allow another to create very realistic fat deformations. The beauty behind this is that both of those effects result from the very same technique. One thing that the plug-ins definitely excels at is facial deformations.
Since the algorithm behind is drastically optimized, the plug-in is able to compute real-time results on geometries made of 40,000 triangles* on most recent processors. If speed is not an issue, one can generate results on geometries containing as much as 400,000 triangles* while running at around 2fps. It is also possible to use fStretch for driving displacement maps. This way, excessively detailed deformations can be created.
Grab your fStretch trial copy today and discover the new world of possibilities.
* Those results were obtained with an Intel® Core™ i7 Processor (1st generation) on Windows Vista. Results vary depending on the hardware and software configurations. The Linux version is currently not as fast. Please look at the benchmarks here.
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